New in beta 2
- The Fokker F28: an 85-seat jet that fits a turboprop's stand and the starting runway, the smallest step into jets.
- Endings and high scores: retire when you choose; a crash or a closure ends the game too. Each finished game is scored and goes into the high scores, online with your beta login.
- Settings: text size, how the map is drawn, a frame-rate cap and sound.
- A map that is smooth to drag and zoom on a slow laptop or a phone, and a game that opens about twice as fast.
The game
An airport tycoon set at a small Nordic airfield of the 1960s–80s: timber and concrete, Falu red, low northern sun and a lot of snow.
You start with an old runway in the forest, a road and a car park. Airlines send offers: take the ones your runway, stands and terminal can handle, and fly them on time. Every flight is simulated from the first car in the car park to the wheels leaving the runway. Passengers park, queue at check-in, go through security, buy a coffee and walk to their gate. Fuel trucks, catering and baggage cars work the apron. Pilots ask the tower for taxi and take-off.
Grow from 34-seat turboprops to jets. Lay out your terminal room by room and furniture by furniture, then look inside and watch it work, or fail. Keep power, water and heating running, light the runway for night flights, sweep the snow and de-ice the aircraft. Every game day is a month, so winter always comes back.
Four seasons






Night flights
The beta
What you get
- The full game as it stands: hours of play, all four seasons, turboprops to jets.
- Runs in the browser on a phone or a desktop. Nothing to install.
- Your own login. The game saves itself as you play.
What we ask
- Play, and tell us where it breaks, bores or confuses you.
- Report bugs from the game's About button, with the recording attached.
- Tell us what you would build next.
The balance is still being tuned, some windows are dense on a small phone, and a crash ends the game: it is scored and kept, and you may play on, but it no longer counts.